Thursday, March 15, 2012

The Razer Blade Review


Razer is, first and foremost, a gaming company. From the company slogan (“By gamers, for gamers”), to partnerships with a number of the most popular game development studios, even the job title on the CEO’s business card (it reads Chief Gamer), nothing about Razer is shy about who the target market is. But it’s key to note that Razer is a gaming company which has focused on gaming-related peripherals and accessories—mice, keyboards, headsets, controllers, and limited edition peripherals for specific games. But that all changes as of now.




The vessel of change in question: Razer’s new Blade, a 17” gaming laptop that bucks almost all of the common trends in gaming-focused desktop replacements. Heralded by Razer as the “World’s First True Gaming Laptop”, the Blade packs a 2.8GHz Core i7-2640M, NVIDIA’s GT 555M dGPU, 8GB of memory, a 256GB SSD, and a 17.3” 1080p display into an enclosure that’s just 0.88” thick and weighs 6.4lbs. If Intel were to extend the ultrabook hardware guidelines out to 17” notebooks, the Blade would hit them pretty dead on. It’s pretty clear right off the bat that Razer wasn’t aiming at the gargantuan six-core SLI notebooks out there—in fact, on paper the Blade looks a bit like the Windows answer to the 17” MacBook Pro.

This isn’t the first time that Razer has shown intent to play in the gaming hardware space, having shown off the impressive Switchblade concept system at CES 2011. The Switchblade design concept clearly had a major influence on the Blade as is evident from the Switchblade UI panel on the side of the keyboard, but what’s important to note with the Blade is that it shows just how serious Razer is about transitioning into PC hardware and gaming systems. Read on to see how it fared.

Source:Anandtech

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