Intel “DZ77GA-70K” Z77 Ivy Bridge motherboard pictured

As we know from the last couple of generations of Intel chipsets, Intel likes to make its own motherboards. Z77 will bring no exceptions, The Intel DZ77FA-70K is an LGA 1155 Z77 based motherboard.

CES 2012 Gaming Case Line-up

Going by Thermaltake's official spec sheet, the company has packed a powerful cooling system into an otherwise aesthetically superior case.

Asrock Z77 Extreme6 Socket 1155 Motherboard

Well the time has come. It is like Christmas time for many. Santa has delivered a brand new toy. In this case it is Christmas in April. Santa is Intel. And the elves are every motherboard manufacturer on the planet. The gifts contain motherboards with the brand new Panther Point Z77 chipset. Definitely just what the kiddies have been waiting for..

G.SKILL Memory Delivers the Fastest DDR3 Frequency Ever!

On 27th February 2012, the highest DDR3 memory frequency record was smashed again by the well-known Swiss overclocker, Christian Ney. Using G.SKILL extreme RipjawsZ memory kit, Christian Ney has achieved the astonishing score of DDR3 3736MHz with 4GB high capacity memory stick.

Asus P8Z77-V Deluxe Intel Ivy Bridge Motherboard Starts Selling in China

With one month to go until the official release of the Intel 7-series chipset family, a Chinese online store has listed Asus’ upcoming P8Z77-V Deluxe motherboard for Ivy Bridge processors with pricing being set at 2,499 RMB ($396 US).

Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Friday, May 11, 2012

Assassin's Creed III Trailer Unveil More Revolutionary Gameplay

Assassin's Creed III Trailer Unveil More Revolutionary GameplayUbisoft has released the Assassin's Creed 3's new trailer, set during the American Revolution. The 2 minutes trailer gives a glimpse of the game's smooth running graphics and action gameplay.

The video gives a detailed look at the new protagonist in the series of Assassin's Creed, Connor Kenway. It shows how Connor tracks down his targets and attacks them with speed, stealth, and bringing down his targets in a very skilled manner.

"Ubisoft's blockbuster running, jumping and stabbing franchise Assassin's Creed has been stuck in Renaissance-era Italy for the last three games, but it's making a big change with its next installment. Assassin's Creed III shifts the stage to the American Revolution, and in doing so has reignited excitement among sneaky gamers," writes Slashgear.

The trailer also revealed how Connor takes down a slew of Red Coat before leaping to axe down a commanding officer in all one fluid motion. Connor also takes on nature as he prepares to slay a bear along with hunting various animals throughout the game.

With Connor being half Caucasian and half Native American puts him into conflicting situation where he needs to decide where his loyalty lies. In the game we see that Connor uses hatchet, small knives, a bow and arrow and a flintlock rifle with a bayonet. In the previous series, the protagonist mainly used a hidden dagger.

"It was important he was outside of the conflict. He's not British or Colonial and has his own reasons for being involved, his own path that happens to intersect with the Revolution. Our story is of both the Assassins and the Templars, that's the focus of our story...The Templars get their dirty little hands in everything, so Connor's trajectory through the Revolution isn't one sided at all, he'll be going where the Templars are and they're everywhere," said Matt Turner lead writer of the game in an interview with Official Playstation Magazine.

The game, Assassin's Creed 3 is set to be released on October 30, 2012 for PC, PlayStation 3 and Xbox 360. Check out the trailer below:

Friday, April 27, 2012

Crytek: Next-gen used games block 'would be absolutely awesome'

Dev also wants to avoid Crysis 'most pirated PC game of the year' repeat
The introduction of an anti-used game measure for next-gen consoles would be "absolutely awesome," says Crysis dev Crytek.

Released in March 2011, Crysis 2 racked up three million sales within four months, according to EA. It was an impressive sales total in the most competitive of genres, and more than enough to ensure the publisher was keen to partner with the German developer again on 2013's Crysis 3, but it could have been much higher, and the two companies would have received a great deal more revenue, were it not for second-hand game sales and piracy.
Last week we asked Rasmus Hojengaard, Crytek's director of creative development, what the studio would like to see when the platform holders launch the next round of consoles.

"The worst thing that can happen is they make something that's very complex for developers, regardless of how awesome it might theoretically be," he said. "So getting hardware that allows you to quickly get prototypes up and running, and any kind of scalability they can offer will be great as well, as long as everyone has that scalability and not just a select few."

Asked if he'd like to see Microsoft and Sony introduce anti-used game measures, as has been rumoured for Xbox 720 and PlayStation 4, Hojengaard added:

"From a business perspective that would be absolutely awesome. It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."

Boosting sales on PC is arguably an even greater priority, given that Crysis 2 was named the most pirated game of 2011, with the PC version alone illegally downloaded somewhere in the region of four million times.

"It's very flattering and upsetting at the same time," Hojengaard said of the situation. "Obviously you miss so much revenue, it's so clear that a lot of people want to play your game but they don't really want to pay for it, which is unfortunately really disappointing.

"It's also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales]."

How do you go about doing that? "You'd have to ask someone who knows something about that, because it's not me," the Crytek man said.

We'll have more from our interview with Hojengaard later this week. In the meantime, check out Crysis 3's newly released gameplay trailer, plus our recently published Crysis 3 preview, in which our man Ben Griffin called the FPS "a contender for best-looking game of all time".



Source: Computerandvideogames

Tuesday, April 24, 2012

Crysis 3: The best-looking game we've ever seen

New York has gone to shit. Beautiful, beautiful shit. In Crysis 3, the speedily developed sequel to 2011's near-future shooter, Mother Nature shows Lady Liberty how to properly dominate a skyline.
It's the best of both worlds: Crysis' organic greenery butting heads with the sequel's towering skyscrapers. Sunlight pierces thick patches of canopy, flooded streets swell into raging rivers, vines scratch and claw at buildings and wildlife flits about your face. This is less urban jungle and more urban rainforest.

And you call it home.

It's 2047, 23 years after US army major Prophet slapped on his Nanosuit 2.0 and took to the quarantined, alien-invaded Big Apple - but this time something's taken a big old bite of it. Namely, C.E.L.L. (Crynet Enforcement and Local Logistics), a private military company under US government mandate. They really, really want your exoskeleton and will do anything to get it - like erect a multi-mile Nanodome over the city to lock you down.

UNDER THE DOME

It's all a bit The Simpsons Movie, but the 'Liberty Dome' is a compelling idea. Under its transparent cover the city splits into districts known as 'The Seven Wonders', another bit of propaganda it seems as there's nothing wonderful about them. The story - the one they've fed news stations and the public anyway - is this citywide structure is there to protect the population and rid the planet of remaining alien forces.

But you know the truth. Biomedical company CryNet (parent of C.E.L.L.) wants your suit and the Earth-invading Ceph want you dead. They're all overlooking one thing: you're not locked in with them... they're locked in with you.

This is more paradise than prison, and Cabela's Dangerous Hunt presumably proved developer Crytek's inspiration in the way you track and stalk through thick vegetation. (We're joking, of course. Or... are we?) It's a sprawl you've slaughtered through before, but this New York is different. In a word, it's stunning. In two, it's absolutely stunning, and looks set to continue Crysis' lineage of hardware-defying graphics.
Crysis 3: The best-looking game we've ever seen
Rasmus Højengaard, director of creative development at Crytek, had this to say when we tracked him down at the preview event: "Obviously we're limited by things such as memory, but we have brilliant R&D guys and they're able to do things that no-one has done on consoles before." Fair point, but will this be a tale of two cities - the better being the PC version? "What's important", says Rasmus, "is the experience doesn't change."
Regardless of platform, this is surely a contender for best-looking game of all time. CryENGINE 3 is a fierce reminder Crytek are among the best in the business at both squeezing juice out of ageing platforms and putting the frightening power of newer ones to dazzling effect.

But something's got to give.

In this preview version, framerate is the casualty, silky smooth when demoed to us on a presumably NASA-donated PC (never-dipping under 90 frames-per-second) but likely the main concession for now six-year old consoles. Like Crysis 2 it'll churn and struggle during intense moments of debris-scattering mayhem, and the fire and lighting effects alone look too gorgeous not to send consoles to a crawl, but Crytek have ways around that. Bow, meet arrow.
Crysis 3: The best-looking game we've ever seen
BOW STREET RUNNER
The bow and arrow are key to less CPU-straining stealth, a pointed example of your new survival skills. The go-to weapon of ancient conquerors maybe, but Sun Tzu never customised his with explosive arrowheads, fire modes and scopes. Rasmus coyly alluded to different ammo types too: "There's going to be a variety. They don't all just do damage."

Your Meccano-like bow is ultra-customisable and packs a punch: a cam that tracks your kill-shots to their gruesome conclusion looks like something straight out of Hollywood, and frag arrows make a more accurate alternative to vague grenade lobs. When all else fails? A trusty knife and a close-up execution. However, you're not the only one with expensive new hardware.

The Ceph are licking their wounded tentacles since the hydraulically-powered kicking you gave them in the last game, but they've returned locked and loaded. Flamethrowers, plasma mortars and stealth-disabling cameras swell their space arsenal and sit comfortably alongside massive Ceph tripods (think AT-AT's designed by Hideo Kojima) and hulking Devastator Units. And they're not alone.

You've also got to watch your space-age-fibered back against C.E.L.L. soldiers, who wield near-future tech like the returning SCARAB rifles and Jackal shotguns. Both factions represent different threats, different angles of attack. The Ceph are faster, bigger and stronger, but humans have tanks, jeeps and turrets. If it's anything like the last two games you'll be able to drive them all.

If the two come into contact? They'll fight each other, recalling heart-in-mouth moments from Crysis 2 where the Ceph took aim at tanks by flinging giant arching balls of white plasma during a night siege. The core powers of your suit are once again the focus: armour, stealth and power mode, along with your visor's heat vision and tracking binoculars - open different avenues for combat.

Crytek wasn't willing to be drawn on how the suit will differ from its predecessor, other than it will be "enhanced", but we know already that, through the suit, you'll be able to hack into alien turrets and control extra-terrestrial weaponry. The bigger fun for some, however, is shooting real people in competitive multiplayer.

CITY ON FIRE
It was an underrated hoot in the last game, combining a CoD control scheme and Brink-like parkour with high-powered armour abilities seemingly straight out of Halo Reach. "You don't even know yet if there's going to be a multiplayer, and you're not going to be able to rhetorically lure me into saying that there is one!" joked Rasmus. Oh come on, what's going on the back of the box then? "We're not talking about that now, but that will be revealed later on." We'll take that as a yes, then.

Nature's reclaimed New York, and Crytek's reclaimed Crysis. There will undoubtedly be framerate issues on hardware less than a few minutes old, and those turned off by Crysis 2's invasion plotline and at times staggeringly dumb AI might find old issues remain - but it's hard to argue with high-tech weaponery, wide swathes of self-enclosed and stunning sandboxes, and do-it-your-way combat that packs a punch.
Welcome to the urban jungle.

Source: Computerandvideogames

Wednesday, April 18, 2012

Halo 4 release date confirmed for November by Microsoft

The next instalment in the popular Halo video game series has been given a global release date of 6 November.

Microsoft said it marked a "new beginning" for the series, which it confirmed would now continue for the next decade.

The new game will be set four years after Halo 3 and see the game's hero, Master Chief, "confront his destiny and face an ancient evil".

Halo games have sold more than 40 million copies worldwide.

The first-person shooter first appeared on the original Xbox console in 2001, before moving to the Xbox 360 with games like Halo 3 and Halo Reach.

Developer 343 Industries, part of Microsoft's in-house games department, will be in charge of producing the new Halo for the first time.

It's taking over from Bungie who made the previous games in the series.

Halo's November release means the game is likely to face tough competition from other highly-anticipated titles.

Rockstar Games' Grand Theft Auto 5 is rumoured for an October 2012 release, while Assassin's Creed 3 and Resident Evil 6 are out in the same month.

For the last three years, the Call of Duty series has dominated the November games release schedule.

Much-publicised titles like Modern Warfare 3 and Black Ops have sold millions of copies in the lucrative run-up to Christmas.

Microsoft will be looking to rival that success but will also be competing with another high-profile event - the US presidential elections, which take place on the same day.

For the last three years, the Call of Duty series has dominated the November games release schedule.

Friday, April 13, 2012

Witcher 2 Xbox 360 review: Darker than Skyrim, sexier than Mass Effect - better than both?

The black sheep of RPGs fights onto console

There's a zinger piece of dialogue during the original Witcher where Geralt of Rivia muses: "Power, sex. Sex, Power. They both come down to one thing - fucking others." It's a brilliant line in a series filled with great lines: where musings of causality and morality sit naturally alongside mucky quips about 'lesbomancy', 'ploughing' and 'whoresons'.

First things first: this isn't Skyrim. Duh. There's no epic sandbox to meander through; narratively it's way more linear. You don't get to roleplay Geralt as a tattooed female elf with a pornstar bosom, nor as some Halfling with an afro. Accept that CD Projekt's take on the RPG is more of a framed experience than the one offered by Bethesda and you're halfway to appreciating this game's manifold majesty.

To arms then, with a speedy plot recap. After an epic opening where Geralt helps gallant King Foltest to subdue a noble uprising, said sovereign is brutally butchered. Suspicious eyes fall on our mutated hero, and he's tossed into gaol to rot. We know the White Wolf (Geralt) is innocent; indeed he's already deduced the true killer is actually another Witcher. So, after a suitably epic act of escapology, Geralt begins his quest for answers... and the true machinations behind Assassins of Kings begin in earnest.

Don't forget you can subscribe to CVG's YouTube channel to get all the latest updates, gameplay goodness and just plain weird things our dedicated video team produce.

Rest assured, Geralt's not the divisive character you might be expecting. He's a big, ugly man sure - but there's an incredible depth behind those scary yellow eyes. Similarly, just because you're stuck with the White Wolf as your avatar, it doesn't mean there's not a considerable capacity for independent decision making. Play him as a slimy old git or bastion of heroism - there's room for both.

Geralt's romance with foxy magic user Triss Merigold is particularly well-realised; there's a steamy scene in a rose-smattered Elven bathhouse that captures both the physical and mental sides of their relationship better than any other title this writer can remember. Dialogue is rich and expertly penned, and while the sheer amount of lore being spouted is occasionally disconcerting, it's a boon rather than a hindrance.

Career opportunities

That depth continues through to the gameplay itself, with three significantly disparate paths to plough XP into. Is your Geralt a herbalist, wielder of the magic-alike Signs, or swordsman supreme? Signs like Aard (Force Throw) and Axii (Jedi mind trick) lend the combat a quasi-Force Unleashed feel, while the kinetic swordplay recalls a simplified Arkham Asylum. Both elements are satisfying and sound, if not quite class-leading. There's also a stack of weaponry and armour to purchase/pinch/forge, meaning Geralt's garb feels constantly fresh and - more importantly - badass.

And badass you'll need to be at times; despite a tweaked tutorial and massaged difficulty spikes this can be frustratingly tough. A button-spamming hack 'n slash it is not, and your initial encounters with the likes of Letho and the Kayran will end bloodily and abruptly unless you quickly learn to block and roll- dodge with the best of them. The key lies in preparedness, so ensure you guzzle potions, craft incendiaries, apply any vicious, viscous blade coatings, and don't swear too much when you're occasionally hamstrung by fiddly multi-enemy encounters.




Depending on your choices then, Act 2 plays out in two drastically different ways. We're talking near-totally disparate locations and characters, here - before everything comes together with a (rather abrupt) resolution at Loc Muinne. That said, it's also a rather brave ending in one way - and speaks volumes for the devs' approach to storytelling. The Witcher may look epic, but much of its lore concentrates on suggesting that these 'heroes' and 'villains' are little more than motes of dust in the grand galactic scheme of things. That's really rather progressive when you stop to consider every other title out there is continually trying to out-epic one another...

Unlike the heavily-modded version of BioWare's Aurora engine that did for the original title, the RED engine is a bespoke colossus that oozes potential for franchising out. Some naysayers have expressed dismay that the 360 conversion only drives visuals equivalent to a PC's medium spec, yet that still results in one of the most stunning titles on the machine. Flotsam's town square genuinely feels alive, the kind of virtual world we could only fantasise about when tinkering with RPGs like Bard's Tale and Ultima way back when.

It's a combination of art design and sheer engine potency - but whether you're exploring riverside ports, looming forests or army encampments you're continually aware that gaming universes have rarely felt this real. Ally this to haunting Celtic melodies and some bang-on regional British acting chops and you realise CD Projekt's craftsmanship effortlessly compensates for their relatively meagre resources.

Even better, this is far from a straight port. Dubbed the 'Enhanced Edition', 360 owners get a subtle drip of fresh content in the shape of side quests, fresh faces and beefed up cutscenes. The only real surprise is that it's taken this long to come to 360. Ultimately, The Witcher 2 is an outstanding title that offers a uniquely tough take on role playing - standing proudly alongside its more revered peers, and quite possibly gobbing a greenish wad of phlegm in their faces for good measure.

Source:.computerandvideogames.com

Tuesday, April 10, 2012

Next Xbox 'to boast ridiculously powerful 16-core CPU'

Yet another next-gen Xbox rumour has reared its head this morning, claiming Microsoft's next console's set to boast a monster 16-core CPU.

Xbox 720 Screenshot
The latest issue of Xbox World reports that codename 'Durango' devkits were sent to developers last month, shortly after secret meetings were held in London.

The Durango kits don't resemble the final hardware in appearance, says XBW (the original Xbox 360 devkits were PowerPCs in standard PC cases), but the hardware inside is representative of the machine you can expect to see released in late 2013.

XBW's sources suggest Durango's devkit is powered by a state of the art 16-core IBM Power PC CPU with a graphics processor on par with AMD's Radeon HD 7000-series graphics cards, as previously rumoured.

The 16-core processor in particular would be a surprising addition, as it's future tech even for high-end PCs. AMD launched the world's first 16-core processor for the business market in November last year.

XBW explains: "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power."

Despite Microsoft and Sony both denying they'll show next-gen tech at E3 in June, XBW's sources claim many developers are working towards an LA debut for their next-generation software, "whether Microsoft and Sony are ready or not".

It's going to be an interesting few months...