Intel “DZ77GA-70K” Z77 Ivy Bridge motherboard pictured

As we know from the last couple of generations of Intel chipsets, Intel likes to make its own motherboards. Z77 will bring no exceptions, The Intel DZ77FA-70K is an LGA 1155 Z77 based motherboard.

CES 2012 Gaming Case Line-up

Going by Thermaltake's official spec sheet, the company has packed a powerful cooling system into an otherwise aesthetically superior case.

Asrock Z77 Extreme6 Socket 1155 Motherboard

Well the time has come. It is like Christmas time for many. Santa has delivered a brand new toy. In this case it is Christmas in April. Santa is Intel. And the elves are every motherboard manufacturer on the planet. The gifts contain motherboards with the brand new Panther Point Z77 chipset. Definitely just what the kiddies have been waiting for..

G.SKILL Memory Delivers the Fastest DDR3 Frequency Ever!

On 27th February 2012, the highest DDR3 memory frequency record was smashed again by the well-known Swiss overclocker, Christian Ney. Using G.SKILL extreme RipjawsZ memory kit, Christian Ney has achieved the astonishing score of DDR3 3736MHz with 4GB high capacity memory stick.

Asus P8Z77-V Deluxe Intel Ivy Bridge Motherboard Starts Selling in China

With one month to go until the official release of the Intel 7-series chipset family, a Chinese online store has listed Asus’ upcoming P8Z77-V Deluxe motherboard for Ivy Bridge processors with pricing being set at 2,499 RMB ($396 US).

Showing posts with label Xbox 720. Show all posts
Showing posts with label Xbox 720. Show all posts

Tuesday, April 24, 2012

Crysis 3: The best-looking game we've ever seen

New York has gone to shit. Beautiful, beautiful shit. In Crysis 3, the speedily developed sequel to 2011's near-future shooter, Mother Nature shows Lady Liberty how to properly dominate a skyline.
It's the best of both worlds: Crysis' organic greenery butting heads with the sequel's towering skyscrapers. Sunlight pierces thick patches of canopy, flooded streets swell into raging rivers, vines scratch and claw at buildings and wildlife flits about your face. This is less urban jungle and more urban rainforest.

And you call it home.

It's 2047, 23 years after US army major Prophet slapped on his Nanosuit 2.0 and took to the quarantined, alien-invaded Big Apple - but this time something's taken a big old bite of it. Namely, C.E.L.L. (Crynet Enforcement and Local Logistics), a private military company under US government mandate. They really, really want your exoskeleton and will do anything to get it - like erect a multi-mile Nanodome over the city to lock you down.

UNDER THE DOME

It's all a bit The Simpsons Movie, but the 'Liberty Dome' is a compelling idea. Under its transparent cover the city splits into districts known as 'The Seven Wonders', another bit of propaganda it seems as there's nothing wonderful about them. The story - the one they've fed news stations and the public anyway - is this citywide structure is there to protect the population and rid the planet of remaining alien forces.

But you know the truth. Biomedical company CryNet (parent of C.E.L.L.) wants your suit and the Earth-invading Ceph want you dead. They're all overlooking one thing: you're not locked in with them... they're locked in with you.

This is more paradise than prison, and Cabela's Dangerous Hunt presumably proved developer Crytek's inspiration in the way you track and stalk through thick vegetation. (We're joking, of course. Or... are we?) It's a sprawl you've slaughtered through before, but this New York is different. In a word, it's stunning. In two, it's absolutely stunning, and looks set to continue Crysis' lineage of hardware-defying graphics.
Crysis 3: The best-looking game we've ever seen
Rasmus Højengaard, director of creative development at Crytek, had this to say when we tracked him down at the preview event: "Obviously we're limited by things such as memory, but we have brilliant R&D guys and they're able to do things that no-one has done on consoles before." Fair point, but will this be a tale of two cities - the better being the PC version? "What's important", says Rasmus, "is the experience doesn't change."
Regardless of platform, this is surely a contender for best-looking game of all time. CryENGINE 3 is a fierce reminder Crytek are among the best in the business at both squeezing juice out of ageing platforms and putting the frightening power of newer ones to dazzling effect.

But something's got to give.

In this preview version, framerate is the casualty, silky smooth when demoed to us on a presumably NASA-donated PC (never-dipping under 90 frames-per-second) but likely the main concession for now six-year old consoles. Like Crysis 2 it'll churn and struggle during intense moments of debris-scattering mayhem, and the fire and lighting effects alone look too gorgeous not to send consoles to a crawl, but Crytek have ways around that. Bow, meet arrow.
Crysis 3: The best-looking game we've ever seen
BOW STREET RUNNER
The bow and arrow are key to less CPU-straining stealth, a pointed example of your new survival skills. The go-to weapon of ancient conquerors maybe, but Sun Tzu never customised his with explosive arrowheads, fire modes and scopes. Rasmus coyly alluded to different ammo types too: "There's going to be a variety. They don't all just do damage."

Your Meccano-like bow is ultra-customisable and packs a punch: a cam that tracks your kill-shots to their gruesome conclusion looks like something straight out of Hollywood, and frag arrows make a more accurate alternative to vague grenade lobs. When all else fails? A trusty knife and a close-up execution. However, you're not the only one with expensive new hardware.

The Ceph are licking their wounded tentacles since the hydraulically-powered kicking you gave them in the last game, but they've returned locked and loaded. Flamethrowers, plasma mortars and stealth-disabling cameras swell their space arsenal and sit comfortably alongside massive Ceph tripods (think AT-AT's designed by Hideo Kojima) and hulking Devastator Units. And they're not alone.

You've also got to watch your space-age-fibered back against C.E.L.L. soldiers, who wield near-future tech like the returning SCARAB rifles and Jackal shotguns. Both factions represent different threats, different angles of attack. The Ceph are faster, bigger and stronger, but humans have tanks, jeeps and turrets. If it's anything like the last two games you'll be able to drive them all.

If the two come into contact? They'll fight each other, recalling heart-in-mouth moments from Crysis 2 where the Ceph took aim at tanks by flinging giant arching balls of white plasma during a night siege. The core powers of your suit are once again the focus: armour, stealth and power mode, along with your visor's heat vision and tracking binoculars - open different avenues for combat.

Crytek wasn't willing to be drawn on how the suit will differ from its predecessor, other than it will be "enhanced", but we know already that, through the suit, you'll be able to hack into alien turrets and control extra-terrestrial weaponry. The bigger fun for some, however, is shooting real people in competitive multiplayer.

CITY ON FIRE
It was an underrated hoot in the last game, combining a CoD control scheme and Brink-like parkour with high-powered armour abilities seemingly straight out of Halo Reach. "You don't even know yet if there's going to be a multiplayer, and you're not going to be able to rhetorically lure me into saying that there is one!" joked Rasmus. Oh come on, what's going on the back of the box then? "We're not talking about that now, but that will be revealed later on." We'll take that as a yes, then.

Nature's reclaimed New York, and Crytek's reclaimed Crysis. There will undoubtedly be framerate issues on hardware less than a few minutes old, and those turned off by Crysis 2's invasion plotline and at times staggeringly dumb AI might find old issues remain - but it's hard to argue with high-tech weaponery, wide swathes of self-enclosed and stunning sandboxes, and do-it-your-way combat that packs a punch.
Welcome to the urban jungle.

Source: Computerandvideogames

Tuesday, April 10, 2012

Next Xbox 'to boast ridiculously powerful 16-core CPU'

Yet another next-gen Xbox rumour has reared its head this morning, claiming Microsoft's next console's set to boast a monster 16-core CPU.

Xbox 720 Screenshot
The latest issue of Xbox World reports that codename 'Durango' devkits were sent to developers last month, shortly after secret meetings were held in London.

The Durango kits don't resemble the final hardware in appearance, says XBW (the original Xbox 360 devkits were PowerPCs in standard PC cases), but the hardware inside is representative of the machine you can expect to see released in late 2013.

XBW's sources suggest Durango's devkit is powered by a state of the art 16-core IBM Power PC CPU with a graphics processor on par with AMD's Radeon HD 7000-series graphics cards, as previously rumoured.

The 16-core processor in particular would be a surprising addition, as it's future tech even for high-end PCs. AMD launched the world's first 16-core processor for the business market in November last year.

XBW explains: "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power."

Despite Microsoft and Sony both denying they'll show next-gen tech at E3 in June, XBW's sources claim many developers are working towards an LA debut for their next-generation software, "whether Microsoft and Sony are ready or not".

It's going to be an interesting few months...

Saturday, March 17, 2012

Xbox 720 specs be Stronger Power

Xbox 720 specs have not known yet, in other words there is no announcement about it by Microsoft. Many rumor spread out over places about information related to Xbox 720. Xbox 720 is a new version game console which is being prepared by Microsoft compete its rival, PS4 and Wii U, in the market. Some new features which will be built in this Xbox next generation are discussed anywhere. Even Xbox 720 specs, price and shape have been guessed by many internet forums and websites.

Xbox 720 specs will be better than the latest version

Currently, many modern and sophisticated things are created. So it is possible that the next Xbox will be more than sophisticated. Some private speculations around this next Xbox said that Microsoft will add some special specifications in Xbox 720. The several Xbox 720 specs which will be added are new graphic chip and high quality processor. Dual core graphic chip and six core processor are mentioned to be new Xbox 720 specs. Other sources said that Windows 8 can be supported by this future Xbox. Kinect system with more sophisticated sensor also will be added. Larger hard disc memory and Blu-Ray player will be built in it as new Xbox 720 specs.

Xbox 720 specs will be covered by new unique model

Much information of Xbox 720 specs mentions that the shape of this new Xbox 720 will be more unique than the commonly model. Common model of Xbox is a slim square board in white metal and black color. Limited edition of Xbox will be more unique than the commonly shape, such as: Xbox shape like an eye ball, glasses, or other strange shapes. In the report, Xbox 720 specs will be covered by new shape which formed like an UFO.

This Xbox 720 specs information above is just a speculation which is made by comparing and applying the current developed technology. So that the readers can imagine the real Xbox 720 specs cover.

Xbox 720 & PS4 Specs 'Must Deliver Maximum Computing Power' - Epic

Xbox 720 and PS4 specs must step up the computing potential of next-gen consoles to stay relevant, says Epic Games.

Published on Mar 14, 2012

Xbox 720 and PS4 must deliver to their fullest potential in the next generation to match the challenges of the games industry, according to Epic Games founder Tim Sweeney.

Both Xbox 720 and PS4 hare yet to be unveiled, but Sweeney believes that whatever comes next for Microsoft and Sony will really have to raise the bar.

In an interview with Games Industry International, Sweeney explained that the next generation of consoles have to, "Deliver the maximum amount of computing power that is economically possible. Really, that's the reason consoles exist in the future."

"They have an enormous amount of graphics processing power that delivers an experience that goes far beyond what you can get on a lighter weight device."

"Pushing forward, we measure that performance in teraflops, trillions of floating point operations per second. When I started programming, you had about one thousand floating point operations per second."

"Now we have, on nVidia's fastest hardware, two and a half to three teraflops. To push next-generation up to those levels will really ensure that they will remain relevant for another generation, even as other cool consumer devices like iPads and iPhones become more prevalent."

But with no word on when Xbox 720 or PS4 are to be unveiled, anxious gamers will have to keep waiting for the next generation to fully kick off.